Run upgrades
Stones
Seven run-local upgrade items affect Spell damage, cooldown, health, movement, pickup range, regeneration, or gold income.
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Soul Stones and Stones
Soul Stones are enemy drops that grant XP. Stones are the upgrade objects offered at a level-up; they are separate from the XP pickup.
| Stone | Run effect |
|---|---|
| Aura Stone | Increases Spell damage. |
| Energy Stone | Reduces Spell cooldown. |
| Life Stone | Increases maximum health. |
| Gonza Stone | Increases movement speed. |
| Magnet Stone | Increases pickup range. |
| Phoenix Stone | Adds 0.6% of maximum health per second for each level, up to three levels. |
| Gold Stone | Increases gold income. |
Stone levels are run-local and combine with the active Family, ordinary Parchments, and Spell upgrades. Phoenix Stone’s three levels add 1.8% of maximum health per second in total, on top of other regeneration. They do not multiply the entire regeneration rate.
Stone Max and Banish
Reaching a Stone’s maximum level earns its Stone Max achievement. Earn three different Stone Max achievements to become eligible for one Banish use when a new Chapter run starts. Banish replaces an ordinary offer and keeps that Spell or Stone out of later ordinary offers for the run. Altar-ready cards are excluded. See Combat and upgrades for Reroll, replacement limits, and the RIFT boundary.
