Base Spell
Witch Shield
Provides a charged shield that absorbs all damage taken.
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Overview
Provides a charged shield that absorbs all damage taken. It casts automatically as part of the current run.
| Build relation | Entry |
|---|---|
| Family | Stay, Strong, Soul |
| Synergy | Frozen Guard |
| Ordinary progression | Six levels before an Altar replacement |
Altar forms
The Altar choice replaces the active ordinary spell with a level-seven form and preserves its remaining cooldown.
| Altar | Authored effect and trade-off |
|---|---|
| Death | Adds five shield charges but doubles recharge time. |
| Light | Adds one charge and reduces recharge time. |
| Spirit | Adds two charges. |
Build connections
With Stay, Strong, Soul, Death Trail and Lamb Lamp, this spell helps activate Frozen Guard. A live Altar Seal on this Spell is one of the three required for the Family’s Rite; both other member Spells must also be sealed.
See Altars and Seals for replacement and identity rules.
