Catalogue
Families
Four Families connect three member Spells to a Synergy, a mastery ability, and a Rite.
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What a Family is
A Family is a path you choose at the opening of a run. It groups three named base Spells, applies its own modifiers, and activates a Synergy when you own all three members. Their Altar forms still count as members; Advanced Spells cannot substitute for them.
Your selected Character determines the Family you can choose. Cinder starts with Holy Moly. Clearing Chapter I Mortal permanently unlocks Moonwake Dancer and Stay, Strong, Soul. Ashbound Warden and Veil Oracle use character and Family pair ownership; eligible test accounts can have temporary access. The Character guide explains these access rules.
Family catalogue
| Family | Member Spells | Synergy | Rite | Paired Character |
|---|---|---|---|---|
| Holy Moly | Chakra Arrow, Soul Orb, Spirit Aura | Spirit Circuit | Luminous Mark | Cinder |
| Flame Wrath | Spirit Fire, Soul Flame, Curse Of Hell | Conflagration | Cinder Brand | Ashbound Warden |
| Stay, Strong, Soul | Death Trail, Lamb Lamp, Witch Shield | Frozen Guard | Last Ward | Moonwake Dancer |
| Final Judgement | Lightning, Sun Strike, Scream Of Pain | Day of Reckoning | Last Verdict | Veil Oracle |
Each Family has one Rite route, requiring its active Synergy and seals on all three member Spells. See Rites and routes for the four routes and their rewards.
Family mastery
After the Family Synergy activates, make 10 further ordinary upgrades to its member Spells to awaken the paired Character’s mastery for that run. Only upgrades within levels 1 through 6 count. Earlier upgrades, acquiring the last missing member, Altar transformations, and restoring saved levels do not add to this counter.
Complete the three-member set early if you want mastery: upgrading one or two members too far before activating the Synergy can leave fewer than 10 ordinary upgrades available. The normal Synergy still works without mastery, and mastery is not a requirement for a Rite.
| Character and Family | Mastery | Effect after mastery awakens |
|---|---|---|
| Cinder / Holy Moly | Spirit Orbit | A successful Spirit Circuit chain grants 25% movement speed for 2 seconds. Another successful chain refreshes the duration. |
| Ashbound Warden / Flame Wrath | Ashen Bulwark | After 12 seconds of active combat, a shield absorbs one hit and lasts up to 3 seconds. Blocking a hit releases a fire burst; an unused shield fades without a burst. The next 12-second cycle begins when the shield is spent or expires. |
| Moonwake Dancer / Stay, Strong, Soul | Moonwake Shadow | Every 20 seconds of active combat, a shadow copies your attacks for 5 seconds. |
| Veil Oracle / Final Judgement | Oracle’s Tempo | Each delivered Day of Reckoning gift grants 15% faster attacks for 4 seconds of active combat. Another gift refreshes the duration. The bonus does not speed up the gift schedule itself. |
