Spirit AwakeningSpirit AwakeningPlayer wiki

Wave roster

Enemy families

Ten named enemy families fill the chapter wave roster, from the opening Ashling to the late Dreadhulk.

Reviewed 9 October 2026Reference: Spirit Awakening 0.6.2
Search the wiki
On this page

The current family roster

The wave roster has ten ordinary enemy families. Their names stay stable while each chapter’s visual skin and difficulty change around them. The icons below show the Chapter I skin.

Wave family Place in the roster
Ashling Opening family
Murk Early pressure
Hollow Early-to-middle pressure
Gloomchaser The designated rusher
Shroud Middle pressure
Wisp Middle-to-late pressure
Grim Late pressure
Dread Late pressure
Gloombrute Heavy late body
Dreadhulk Final heavy tier

These are encounter families, not ten separate build choices. The chapter wave table decides when a family enters, while the selected difficulty can promote eligible bodies and raise their pressure. Each chapter keeps its own authored wave identity, so the same family label can read differently as the world and difficulty change.

What to watch in a crowd

Gloomchaser is the roster’s speed answer: it closes distance faster than the ordinary bodies around it. Leave a lane before it reaches you instead of waiting for the whole crowd to arrive.

Gloombrute and Dreadhulk are late heavy bodies. Their threat is the time they occupy in the field and the cost of letting them make contact. A build that only clears light bodies quickly can still lose its escape space when the heavies arrive.

All ordinary enemies can contribute Soul Stones to the run. Keep moving through the safest side of the crowd, collect the drops when the route is open, and let automatic spells do their work while you choose the next upgrade.

The five chapter bosses and the named chapter encounters use their own rules. Read bosses and encounters for those exceptions instead of treating them as another wave tier.