Final encounters
Chapter bosses
Read Lamb Guardian's volley gap, Tsnake's shot and lunge, Soul Catcher's interception, Black Wool's crash, and Sattalite Orb's shared lineage attacks.
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Five final bosses
Every chapter reaches its own final boss at the 20:00 chapter-clock threshold. Defeating the boss completes the chapter; reaching that time alone does not. The earlier 10:00 adversary duel is a separate encounter.
| Chapter | Boss | Signature to watch |
|---|---|---|
| Despair | Lamb Guardian | Eight-projectile volley with a broad opening; approach and stomp. |
| Corruption | Tsnake | Aimed shot, committed lunge, and repositioning. |
| Damnation | Soul Catcher | Stalking, close sweep, and an interception based on your movement. |
| Pandemonium | Black Wool | Ram, ground pound, impact burst, and an earned crash opening. |
| Abyss | Sattalite Orb | Three split waves after the root, with shared attack scheduling. |
Lamb Guardian
The volley contains eight projectiles around a 90-degree opening. Read the opening and move toward it before the release; the ring can rotate between attacks. Distance helps you see the shape, but the Guardian also approaches and threatens a large stomp. Leave the stomp warning rather than staying close to finish another cast.
Tsnake
Tsnake alternates repositioning with a telegraphed aimed shot and a committed lunge. Both attacks warn before their final direction locks. Leave the marked line sideways once it commits, and keep room beyond your current position: the lunge can travel past the point it targeted. Use the recovery to collect space for the next warning.
Soul Catcher
Soul Catcher stalks around you, threatens a close sweep, and predicts where your movement will take you for an interception. Running indefinitely along one route makes that prediction useful. Read the committed corridor, change direction away from it, and keep out of the sweep’s close arc. Later pressure can include follow-ups, so a single dodge does not always end the sequence.
Black Wool
Black Wool approaches before a ram or ground pound. A ram into an arena boundary or obstacle creates a crash opportunity; some crashes first trigger a warned impact burst. Leave that burst before using the three-second stagger. The crash opening is earned through positioning, so do not assume an ordinary freeze or knockback will produce it.
Sattalite Orb
Destroying the root starts a lineage that can split through three further generations. Every surviving branch belongs to the same encounter. Its bodies share an attack order and a limit of eight live projectiles, rather than each running an independent attack clock.
Follow the currently warned attack and preserve a route between the remaining bodies. Clearing only the original orb does not finish the chapter: the reward arrives after the final branch is defeated.
Reading the arena
Bosses are not ordinary enemies with a larger health bar. Their control resistance, movement, telegraphs, and reward rules are defined separately from the normal wave roster. Keep an escape route open before a charge or projectile tell completes, and do not let a split boss turn the edge of the arena into your only path.
Spells still cast automatically. The useful preparation is a build that can keep enemies away while preserving room to react. The world field objects that matter during the chapter are cleared from the boss arena when the arena closes around the fight.
