Route catalogue
Rites and routes
Four Family routes require all three member Spells to carry Altar Seals before an Advanced Spell can be offered.
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Eligibility rule
A Rite needs the selected Family’s active Synergy and three live, distinct Altar Seals, one on each of its three member Spells. One or two sealed members are insufficient. A build that already has an Advanced Spell cannot open another Rite.
The seals may use any combination of Death, Light, and Spirit, including three of the same type. The three source Spells determine the route; the seal types shape the reward’s boon.
Four routes
| Rite | Family | Required sealed Spells |
|---|---|---|
| Luminous Mark | Holy Moly | Chakra Arrow + Soul Orb + Spirit Aura |
| Cinder Brand | Flame Wrath | Spirit Fire + Soul Flame + Curse Of Hell |
| Last Ward | Stay, Strong, Soul | Death Trail + Lamb Lamp + Witch Shield |
| Last Verdict | Final Judgement | Lightning + Sun Strike + Scream Of Pain |
Candidates and discovery
| Family | Required Synergy | Starter candidate | Discovered after completing this Family’s first Rite |
|---|---|---|---|
| Holy Moly | Spirit Circuit | Baal Orb | Demonic Aura |
| Flame Wrath | Conflagration | Flame Of Rak’esh | Ahoo’s Anger |
| Stay, Strong, Soul | Frozen Guard | Khuzu’s Thunder | Wrath Of The Spirit |
| Final Judgement | Day of Reckoning | Malethian Sword | Kruthu’s Lightning |
An eligible Rite presents up to three available candidates, filtered by discovery. Each Family currently has two rewards in its catalogue, so it can offer at most those two. Completing a Rite discovers its second reward for later eligible runs; discovery does not grant a second Advanced Spell in the same build.
Selecting a reward keeps all three source Spells, their seals, and the active Synergy in place. Character access remains a separate requirement; see Characters and Families for permanent unlocks and temporary test access.
Seal boons
Each source seal adds a bonus to the chosen Advanced Spell. All three seals count.
| Seal | Bonus per seal |
|---|---|
| Death | +8% damage |
| Light | +8% area |
| Spirit | +8% cast frequency |
Three matching seals give +24% on their shared effect. Two Death seals and one Spirit seal give +16% damage and +8% cast frequency. One of each gives +8% damage, +8% area, and +8% cast frequency. Cast frequency describes how often a Spell casts; it is not a flat percentage reduction in cooldown.
